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    Tuesday, August 3, 2021

    Age of Empires 3 Update 38254 Patch Notes

    Age of Empires 3 Update 38254 Patch Notes


    Update 38254 Patch Notes

    Posted: 02 Aug 2021 10:49 AM PDT

    Appreciating the Prequel Meme Inclusion

    Posted: 03 Aug 2021 12:19 AM PDT

    Appreciation post for the Victorian-style pith-helmet-wearing new Treasure Guardians

    Posted: 02 Aug 2021 12:25 PM PDT

    This is an appreciation post to the Aoe3 team

    Posted: 02 Aug 2021 12:29 PM PDT

    You didn't have to go all out for us, but you did and we thank you for that.

    Nerf the Dahomey Amazons their really scary.

    submitted by /u/sirfred100
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    How's everyone liking African Royals?

    Posted: 02 Aug 2021 07:55 PM PDT

    Could only play one game before having to get to sleep, lost two hours. Work is going to be hell, but it was totally worth it. Anyways; didn't get too good of a feel for it, and want to know what the community thinks.

    submitted by /u/DoomOtter
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    Review of "The Era of Princes" historical battle from an Ethiopian history buff

    Posted: 02 Aug 2021 05:29 PM PDT

    Considering both the premise of the scenario and the fact that this is one of only 3 single-player scenarios in the new expansion, I had high hopes for this historical battle. The historical Era of Princes in Ethiopia took place from 1769 to around 1855. Kassa Hailu's conquest of Ethiopia, which the scenario set out to showcase, mainly took place between 1852 and 1855.

    Consequently, the developers' choice to make an "The Era of Princes" scenario instead of a scenario around a particular battle of the conflict made me think the scenario would be sweeping, ambitious, complex, and well-rooted in the history. It was none of those things.

    For one, it's a painfully straightforward, boring scenario with a map with basically no diversity of geography or base construction. It can be beaten easily and quickly. It isn't pretty to look at. There is nothing particularly interesting in the landscape.

    For two, it's only very shallowly rooted in the history. Even the basic positioning of the factions makes no sense! Here are the few things it gets right:

    1. Kassa Hailu did unite Ethiopia.
    2. Kassa Hailu did conquer the provinces of Tigray, Gojjam, and Shewa, among others.
    3. Around 1855, the year the scenario takes place, Kassa Hailu was primarily concerned with subduing Tigray, Gojjam, and Shewa.
    4. Kassa Hailu did care about the peasantry and did engage in some redistribution of wealth.

    Here are all the things the scenario either missed or got wrong:

    1. The map has Shewa and Tigray closer together geographically than Shewa and Gojjam, which makes no sense. In reality, Shewa and Gojjam were neighbors while Tigray was fairly far to the north of both of them.
    2. During the period depicted in the scenario, Kassa Hailu's consolidation of power around 1855, he was already practically the emperor! He wasn't a nobody leading a peasant uprising and he had already taken command of the central government. He was crowned emperor before he invaded Shewa. The "warlords" in Tigray, Gojjam, and Shewa who remained at this point were the underdogs.
    3. The "warlords" weren't nobodies and, in Gojjam and Shewa, were not illegitimate whatsoever. The scenario does a disservice to the history by portraying the "warlords" as nameless thugs. In fact, the "warlords" were great lords from well-established noble houses. Part of what made Kassa Hailu's conquest so grand was that he was a relative nobody successfully clashing swords with some of the most respected and venerable nobility of the empire. In Shewa, the same family had ruled for centuries. In Gojjam, the ruling family had been well-established there for around 150 years. In contrast, the ruling "warlord" of Tigray, Dejazmach Wube, was, indeed a warlord; he came from noble stock from a neighboring province but had ruthlessly seized Tigray. Consequently, Tigray was very loyal to Kassa Hailu after he liberated it from Wube, while Gojjam and Shewa were hotbeds of rebellion after they were conquered. The scenario doesn't even bother to have the Ras heroes of the enemy factions reflect the ruling lords.
    4. There was a puppet emperor in Ethiopia at the time that the "warlords" were nominally loyal to. There wasn't open competition among the warlords to become emperor. The scenario suggests multiple warlords had claimed the throne for themselves; in reality, Kassa Hailu was the FIRST warlord of the Era of Princes to become emperor. Kassa was opposed as a usurper because he was not widely considered to be descended from the imperial family.
    5. Ethiopia was a feudal society and subduing lords was more important than capturing territory. For example, Kassa Hailu was NEVER able to conquer Gojjam's famous fortress of Amba Jibella, but he was able to negotiate the fortress's surrender after he captured Gojjam's lord. For another example, the lord of Shewa BURNED DOWN ONE OF HIS OWN CITIES to deny it to Kassa before retreating to continue resistance. Shewa only surrendered when its lord passed away from malaria and Kassa successfully captured the heir to the Shewan throne. But, in the scenario, Kassa defeats factions by destroying their palaces!
    6. The scenario makes essentially no effort to reflect, geographically or otherwise, the unique characteristics of the provinces it displays. In the scenario, Gojjam is the only unwalled faction and arguably the easiest to conquer; in reality, Gojjam was the MOST difficult province for Kassa Hailu to subdue, in large part because it possessed a virtually impenetrable mountain fortress: Amba Jibella. Gojjam's famous border is the Nile River... there is no river of note in the scenario. In the scenario, Tigray is geographically essentially identical to Shewa; in reality, Tigray is substantially more arid than Gojjam and Shewa, with parts of Tigray resembling the American Southwest. In the scenario, the conquest of Shewa is just as straightforward and eventless as the conquests of Tigray and Gojjam; in reality, the conquest of Shewa involved a prolonged chase for the young Shewan heir, Menelik, who was adopted by Kassa Hailu after his capture and who later became emperor; there's no Easter Egg or hint or reference to any of this at all.
    7. In the scenario, Kassa Hailu is championed by the Oromo. In reality, Kassa treated the Oromo people's of Ethiopia relatively horribly and his rebellion was ostensibly intended, in part, to reduce Oromo influence in the empire! Ethiopia was not, in fact, a totally lawless place before Kassa's rebellion. There WAS a central government with some authority, which was run by Oromos! Ethiopia had a shogun-like figure who ruled on behalf of a puppet emperor. This shogun-like figure was an Oromo lord at the time of Kassa's rebellion.

    Okay, that's it for now! I hope people interested in history find this interesting. I would say Ethiopia's Era of Princes is somewhat analogous to the Three Kingdoms period in Chinese history, for those familiar with that, minus the popular heroes. The only Era of Princes figure widely popular in Ethiopia today is Kassa Hailu.

    Also, spoiler alert: Kassa Hailu becomes a mad tyrant only a few years after becoming emperor and the entire country falls apart again as a consequence. His successor Yohannes, from Tigray, becomes the first emperor to enduringly unite the empire since the Era of Princes began.

    Despite the major shortcomings with the scenario, I still appreciate the representation and do not regret my purchase. Hope everyone is enjoying their days. :)

    submitted by /u/Abatta500
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    Oops.. An age 5 card?

    Posted: 02 Aug 2021 02:48 PM PDT

    Ethiopia is pretty cool.

    Posted: 02 Aug 2021 07:30 PM PDT

    Both new civs need more "team" cards

    Posted: 02 Aug 2021 08:39 PM PDT

    For those who don't know what I mean, Ethiopians have 1 card total and Hausa have 2. Most other civs have at least around 5.

    submitted by /u/MetalKing1417
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    Aussie_Drongo exceeds the limit.

    Posted: 03 Aug 2021 01:31 AM PDT

    The game's one of the most known content creator constantly insults people in twitch streams with deepest words possible, he is also someone commissioned to promote the game and new DLCs, last night he had flamed me constantly for 2 hours meanwhile I was just sharing my opinion on why aztec late game is not good, disagreeing is fine but it's more than silly to insult people as deep as possible just because you disagree with their opinion imo, and it's not fixing to the character he pretends to show to people, at least out of the character he shows in the light.

    Aussie_flameringo - Twitch

    Aussie_flameringo2 - Twitch

    submitted by /u/ageofkiller
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    [spoiler alert] I kinda see the reason why Morocco/Berbers are not included in the dlc

    Posted: 02 Aug 2021 11:36 AM PDT

    There is a new Morocan historical battle in the DLC. But similar to the Barbary mission, they have full unit rosters (this time even full voice lines), but re-uses Ottoman/mediterranean architecture and the Ottoman home city. This probably means: (1) it is unfinished, obviously (2) the culture of North Africa is drastically different from the other two African civilizations. It would feel wierd if Morocco has the same mechanics as Ethiopians/Hausa. It is probably going to be like the US, as a "old world" styled civ with a few distinct mechanics, rather than belonging to a whole new civilization group.

    In short: I hope they release a small Morocco dlc similar to the US one.

    submitted by /u/Savings-Quit-8833
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    Let's break down that Russia Nerf

    Posted: 02 Aug 2021 12:48 PM PDT

    Let's break down that Russia Nerf

    Let's break this down and talk about it:

    https://preview.redd.it/923fxjmowze71.png?width=888&format=png&auto=webp&s=e16e3c20c972c1740d8b97c505df6c100dca6018

    Reducing food cost by 10f for the batch of villagers to come out 2 seconds sooner (a total of 6 added villie seconds, or roughly 5 food at the base gather rate) means that the Villager cost was effectively reduced to 255f. On its own a much-needed minor buff that wouldn't have broken the civ by any means and put it closer on par with others and by no means needs to be offset by a nerf of any sort.

    But instead, we got:

    100 less starting food crates, forcing ALL timings to be a full 20 seconds slower at minimum, and more Age 1 idling which Russia inevitably has even with food treasures. The rush was good, but it wasn't overpowered - it did what a rush was supposed to do when executed properly, and was at the same time very punishable against any competent player of any civ, and out-meta'd long ago. Making the rush, or ANY build even aside from the rush, that much slower will actually take away from Russia's ability to get momentum and pose a plausible threat. Everyone who plays this knows that 20 seconds makes all the difference. If you get surrounded by Hussar for 20 seconds, that's almost 7 swipes - or 210 damage per Hussar. If you're in a base 20 seconds later than usual, well now you'll be encountering units that were given 20 more seconds to get made and villagers not threatened. This nerf actually means a huge buff to all other civs versing Russia as their early game has been unnecessarily neutered.

    Blockhouses now only support 5 population again. That means you lose 50w per blockhouse that you now have to gather to make up for it. This is actually the biggest nerf/offender that I bet many will not consider right away despite 50w taking WAY longer to chop than 15f does to gather. Absolutley uncalled for and as unnecessary as it gets.

    Logistician start is a very niche play and rarely worth it in any MU. Plus they kept it the same as before - it only looks better now because they nerfed Blockhouses instead. And guess what? Getting to that 900f just got 100f harder.

    All this to offset a 15f difference in villager cost (5 per villager, the equivalent of reducing food cost to 95f for other civs)?

    So let me get this straight, they're able to mitigate Spain Logistician nerf by making all shipments come 10 seconds sooner (this is actually a pretty big deal), able to mitigate Haudenosaunee dock start by reducing costs of Tomahawks, among other things - but they mitigated a much-needed buff to Russia by reverting the Blockhouse change AND removing 100 starting food? After a month and a half of no updates and even longer without a balance update? So you're telling me the solution for Russia against Dutch and Brits is now to effectively "ignore" the early-game and force it into mid-game? So what, the Dutch and Brits can conquer Russia even more-so because Russia will "start to pick up in the mid-game"? What about all of the momentum and "tempo" Russia is supposed to be able to leverage to offset the overwhelming eco and military unit advantage the other civs have over them?

    How does basic math not make this as clear as day - that this is by all accounts a huge NERF for Russia, a civ that's been waiting for an undisputed BUFF since game launch? They need to revert both nerfs ASAP - both the Blockhouse one and the 100f start reduction, and keep the small buff and then consider further buffs if it's still not enough.

    submitted by /u/PositivelyUnderstand
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    Screenshot Contest!

    Posted: 02 Aug 2021 10:12 PM PDT

    Hosting a screenshot contest over on the official forums. Post your most a e s t h e t i c screenshots! At the end of the month, I'll organize them all into one poll and we can vote on the best one!

    https://forums.ageofempires.com/t/screenshot-contest/138650

    submitted by /u/freshikabisa
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    When will african royals be released, exact timing?

    Posted: 02 Aug 2021 09:35 AM PDT

    Yesterday (sunday night) it said: available in 18 hours.

    Great, now it's monday almost evening. It says: available in 17 hours.

    What the fuck?

    submitted by /u/Marniximus
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    Next thing people will complain about?

    Posted: 02 Aug 2021 05:39 PM PDT

    So now that they nerfed Spain Ports Sweden and a few revolutions, what do you think the whiners will complain about next?

    View Poll

    submitted by /u/Equal_Cow9593
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    So how do y'all use your cattle?

    Posted: 02 Aug 2021 08:39 PM PDT

    Do you wait before one reach a certain amount at the beginning stadium of the game? Or do you immediately trade it for some early wood or coin?

    submitted by /u/Marniximus
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    Can't join or invite my friend to a party after update?

    Posted: 02 Aug 2021 07:59 PM PDT

    Anyone else having the issue where you accept an invite and it takes you to the ranked view page then you can't join the party?

    submitted by /u/oh-jeeze
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    GUA's Room Falling Apart

    Posted: 02 Aug 2021 01:00 PM PDT

    Did the African Royals unlocked?

    Posted: 02 Aug 2021 10:19 AM PDT

    Hi. Playing AOE3 DE via xbox game pass on PC. Bought the African Royals dlc, and it unlocked at 19m ago. But when i go to a skirmish game the 2 civs doesn't appear. Am i missing something? (except of course the civs)

    submitted by /u/sorcerer86pt
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    Fulani Archer Combat Card Crashes Game

    Posted: 02 Aug 2021 10:34 AM PDT

    Is anyone else having the issue that adding the Fulani Archer Combat card into your deck as the Hausa crashes the game entirely? Also, in the standard pre-made decks, it shows as included (as in the card has the check mark when the deck is open), but it does not actually appear in the deck itself.

    Edit: This appears to be because the card is set to "This Card cannot be sent until Age 5." I'm assuming this is the issue and what is causing the crashing.

    submitted by /u/jclaw16
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    How does India look post nerf?

    Posted: 02 Aug 2021 06:04 AM PDT

    With the new nerfs and changes, where does India stand?

    submitted by /u/A10airknight
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    Grenadiers are fun (Ranked gameplay) | AOE3

    Posted: 02 Aug 2021 01:56 PM PDT

    FitzBro vs Ageofkiller - Hausa Mirror [AOE3:DE]

    Posted: 02 Aug 2021 06:11 AM PDT

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