Age of Empires 3 A handy guide to deciding whether this is the game for you, since reviews and several forums are being raided |
- A handy guide to deciding whether this is the game for you, since reviews and several forums are being raided
- I have played AoE 2 since it came out almost, but this was my first time playing AoE3 EVER. Moderate difficulty. I think i am in love.
- How I felt playing a 1v1 against the Russians for the first time
- The Aztecs are STILL total Trash.
- Will the devs try to optimise the game better?
- [Gamebreaking Bug] My Town Hall just disappeared.
- AOE3 DE AI
- Jaegers are epic
- Is there any BO available for AoEIII?
- a day in the life of an oprichnik
- Haudenosaunee and Lakota ai performing worse compared to other AIs?
- Which is best civilization overall
- So i was playing the Breed's Hills Mission and i think i got as close as you can get
- Civ Tiers for DE
- Looking for any Inca military advice
- So, about the new voices...
- Inca possibly new best booming civ?
- Unit combos.
- Crashing
- Friends wanted!
- Canadian Revolution Flag Suggestion
- Need help, game crashes whenever someone concedes
- Age of Empires 3 Definitive Edition UltraWide 21:9 vs 16:9
- Swedish Eco
- Did anyone use the homecity editor in AoE3 DE already?
- I love the Flordia map
Posted: 19 Oct 2020 04:19 PM PDT As you can probably see, a lot of reviews and forum posts are popping up about changes that have been invented by their respective OOPs, are complaining about random changes actually requested by the community, or are filled by flaming from members of a few different groups that decided that this game should be review bombed due to political reasons, or because they think it's a waste of time since they prefer AoE2. So, here is a short summary of actual, concrete pros and cons, as well as a short debunking of the most common made up arguments. Let's have a short FAQ about the misinformation being distributed as a part of the raids at the moment. Q: Did the devs actually increase the amount of black people spawning for European civs? Q: Did the devs change the art style? Q: Did the devs remove the ability to name and customize your own home city? Q: Did the devs remove the ability to see units through trees, and see how many home shipments you have available? Q: I'm seeing some really random reviews complaining about the lack of progression. Why? Q: Is this a heavily politicized release, run over by SJWs? Regardless of your political stance, the changes don't really affect the game since the changes being referred to in "OMG THE DEVS ARE SJWs" posts are a few changes to text strings, and if they bothered you there's been a mod that reverts them since day one. Q: Is this just a bad game? Q: Why didn't they increase the unit cap? Actual pros and cons: To be fair, let's go through the cons first: - Some people are experiencing severe game breaking bugs, as well as other visual bugs. Be prepared to wait or refund if you're experiencing these. These include bugs that stop you from progressing in the campaign, connecting to people or seeing multiplayer lobbies. - No singleplayer skirmish progression, if you're interested in that. - If you didn't like AoE3 before, you'll most likely not like it now, except if the home city unlocking was your only gripe. - The game runs very poorly on some systems, so you'll have to try your luck with the games graphical performance quirks. - The clan and replay functionalities don't work properly all the time at the moment. - Chinese voicelines and localisation is bad, and in some cases buggy as well. - Several other localizations are buggy too. - We need a balance patch or two to even out some multiplayer quirks. Neutral: - No public ELO in casual games, so no easy way to filter through casual games based on ELO, but also no ELO sniping either. Some people are really pissed about this, but it also fixed a few large problems with the original release. If this is an issue for you, you'll need to wait and see if the devs implement something to let high-ELO people avoid low-ELO casual games and vice versa. - As stated earlier, some names have been changed here and there. If this bothers you, there is a mod that will revert the name changes back. Pros: - Tons and tons of new content, for both European and Native civs. Also, the Chinese can now use more than one army type. This includes new politicians, a few new mechanics, and an expanded new revolution system. - Dedication to competitive multiplayer, in terms of both gameplay improvements as well as balance changes. One of the new civs is seen as a bit overpowered still and there are a few kinks left here and there, but if the devs development cycle is anything near to AoE2:DE (which everything seems to be pointing to), the game will be patched regularly. If you'd rather wait and see, that's completely understandable too. - If you're not one of the unlucky people that have game breaking bugs, the server infrastructure is actually really solid. Cross-continent play is (when not bugging) surprisingly lag free. For example, Europeans can play on the Korean server without practically any gamebreaking lag, which is really nice. - Fluid, competent and modern UI. [link] [comments] | ||
Posted: 19 Oct 2020 11:04 PM PDT
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How I felt playing a 1v1 against the Russians for the first time Posted: 19 Oct 2020 08:18 PM PDT
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The Aztecs are STILL total Trash. Posted: 19 Oct 2020 08:01 PM PDT Yes I said trash. Completely and total trash, but not in terms of game play. Not the way you think. Trash because the Devs really dropped the ball HARD with this one. The Devs prided themselves on reworking the native civs. The Iroquois became the Haudenosaunee and Sioux because Lakota. The two nations got reworked and even got new audio. Then we have the Aztec. Who STILL speak the wrong language in game. Who STILL have the wrong nation name, who don't even have a geographically correct map, and all around are very disappointing. In game they are STILL called Aztec. This is plain wrong. They are the Mexica. Me-she-ka. There is literally a whole country named after them. Mexico. The language the Mexica speak is Nahuatl. There are 1.7 MILLION speakers of the various Nahuatl variants still alive today. Whatever they speak in game is most definitely NOT Nahuatl. How we are STILL getting this wrong in 2020 is baffling to me. The word Aztec has some historical relevance, there WAS a group of people who lived who called themselves Aztec (people of Aztlan), but this migration started at least 500 years BEFORE the timeframe of the game. It's has nothing to do with AOE 3 whatsoever. Then we have the in-game map "Mexico." This was such a disappointment. This map is a user-created map that was just renamed from Arizona to Mexico. Why? In AOE3 time frame, the valley of Mexico was the center of the world, so to speak. The Devs should have created a map representative of the valley of Mexico. It could have been a map surrounded by cliffs and mountains at the edges with an abundance of gold and defendable chokepoints. The center could have been a boggy hunts filled valley that limits or even prevents use of defensive structures while enabling villager raiding for the only food source and fierce skill based skirmishes in the absence of defensive structures. It would be the ultimate challenge of a player's micromanaging skills in battle. Yes you could make the argument we already have the rockies, but don't do the Mexica dirty like that, give them a proper map! Not a renamed Arizona. That's just lazy. I really hope one day we can get a Mexica Nation with audio in Nahuatl. Until then, "This town is destroyed. but Cuauhtemoc will find another lake and another cactus and another snake-eating eagle." tlazohcāmati thank you 🇲🇽 [link] [comments] | ||
Will the devs try to optimise the game better? Posted: 20 Oct 2020 01:22 AM PDT AoE3 brings back a lot of childhood memories and I bought the DE instantly when it came out. However I'm much more of a casual gamer and only have a laptop with 8GB of ram and a GeForce 940MX graphics card. So now I play DE with poorer graphics than the original game and with less frames, about 35 to 40fps with everything on low or off. Normally this doesn't bother me that much but I was wondering if the devs ever plan on better optimizing the game so low-end gamers can enjoy it as much? [link] [comments] | ||
[Gamebreaking Bug] My Town Hall just disappeared. Posted: 19 Oct 2020 07:57 PM PDT
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Posted: 20 Oct 2020 01:53 AM PDT I have noticed that the AI in skirmish mode is horrible easy. I have it set to extreme and I feel like im playing on easy mode from AOE 3. My units also wont auto attack any units and they could be right next to them. Does anyone know if the dev's are working on updating the AI? [link] [comments] | ||
Posted: 19 Oct 2020 08:36 AM PDT Be me: Play as dutch Spam econ banks and vils Get only jaegers Crush poor fella not expecting jaegers [link] [comments] | ||
Is there any BO available for AoEIII? Posted: 20 Oct 2020 12:54 AM PDT Bought the game today, not sure how to start a single game, wondering if there is some sort of build orders to start with and practice a bit, like aoe2? [link] [comments] | ||
a day in the life of an oprichnik Posted: 19 Oct 2020 12:57 PM PDT be me... play for an hour... last man left... successfully build secret base behind enemy lines... reduce village pop to 0 and have 100 opris ready to destroy enemy base... CARNAGE BEGINS... ... game crashes 15 seconds into attack fml [link] [comments] | ||
Haudenosaunee and Lakota ai performing worse compared to other AIs? Posted: 20 Oct 2020 02:42 AM PDT I only have tried skirmish yet because i heard the remastered campaigns are heavily bugged and i want to try the scenario battles later. I tend to play 2vs2 on hard settings with random factions and the ai seems very aggressive in general while also building a wide variety of units including artillery in small amounts. Over all the ai is far superior in DE than in Retail. Except Haudenosaunee and Lakota. I only had to them as allies yet but they seem to perform terrible. One thing i noticed is that they build 2-3 fur trading building per mine and i think one of them can support 10 vills anyway? They barely make any units too and mostly vills. Each time one of them is my ally i have to carry hard and in my last match where i was Germany with Lakota as ally we lost since Sepoys and Rods ate my Uhlans alive and xbows are kinda shitty. Aztec on the other hand seem to fine and i still have to face or ally with Incas. (played them myself two times and they are really cool) Have you guys noticed something odd with the AI of them? [link] [comments] | ||
Which is best civilization overall Posted: 20 Oct 2020 02:31 AM PDT guys which one is best civilization do you think (i think inca) [link] [comments] | ||
So i was playing the Breed's Hills Mission and i think i got as close as you can get Posted: 19 Oct 2020 02:53 PM PDT
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Posted: 19 Oct 2020 08:06 PM PDT | ||
Looking for any Inca military advice Posted: 20 Oct 2020 01:34 AM PDT Been playing Inca since launch of DE. I'm a very mediocre player overall. I find I'm pretty good at booming with them but I don't completely understand their military (admittedly I've always been better at economy building than military management). Does anyone have any suggestions for mid-late game unit combos and if so, would you mind explaining why you pick what you did and what kind of situations it works in? [link] [comments] | ||
Posted: 19 Oct 2020 08:00 PM PDT Is it me or do all the Haudenosaunee and Lakota units have the same voice? Like, the Warchiefs, Villagers and Warriors for their respective factions all sound the same. I'm all for more accurate representation, but I miss everyone having different voices. Also they're so low and hard to hear. [link] [comments] | ||
Inca possibly new best booming civ? Posted: 19 Oct 2020 12:24 PM PDT I was able to get max vils + max kancha houses at 13:40 as Inca. The only civ I could get close to this with was a British FI into estates training, and with that I got around 14:10. I am by no means a good player at this game so I would definitely assume times can be easier beat. Anyways, the non detailed version of the build was: Age 1: Build 3 kancha houses (must collect wood), Age with 14 vils, save your first shipment, and age up with + 2 vills and 5 lamas. Age 2: Send 700 coin with first shipment, send town centre + builder cart shipment, build a firepit and have lamas dance on production, use the builder cart to build a farm, age up with the town centre + builder cart. Once you have aged up put pretty much all vills on food with some on wood and start spamming kancha houses and lamas to dance at the firepit. Age 3: Send the 2 town centre shipment, you should now have 5 TC's spamming vils at a 54% increase spawn rate. I didn't include a market so maybe timing could be better, and of course there are many other factors to include, likely you will not be able to freely do this without being attacked. However, I found this type of strategy is fairly low investment to get to 99 vills, and some type of hybrid strat with unit production could make for a very effective boom/turtle. [link] [comments] | ||
Posted: 19 Oct 2020 09:25 AM PDT What are some of your favourite and most fun unit combos? [link] [comments] | ||
Posted: 19 Oct 2020 09:35 PM PDT I have a pretty decent computer. It runs the game just fine, however for both my friend and I we randomly crash every 2nd or 3rd game during the final rush or attack. Its always during this moment. Has anyone had any issues? [link] [comments] | ||
Posted: 19 Oct 2020 01:12 PM PDT Hey everyone! Long time lurker, first time poster! this game is great and would love some people to play online with 👋 I'm 27, I speak English (native) and German (badly), I'm not looking to play competitively or rank my ELO or anything serious. Just mess about and shoot shit with some cannons✌ I live in the central European timezone Hit me up in the comments and I will DM you my discord/steam deets [link] [comments] | ||
Canadian Revolution Flag Suggestion Posted: 19 Oct 2020 11:39 PM PDT
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Need help, game crashes whenever someone concedes Posted: 19 Oct 2020 11:38 PM PDT Whenever someone concedes on multiplayer i crash to desktop, already tried lowering all my settings and unticking all boxes GeForce GTX 1660 AMD Ryzen 3 2200G 16 GB Ram On windows 10 latest update Checked firewall because why not, uninstalled and reinstalled all drivers, no idea what else to do anymore, i dont get any error log, just a simple crash to desktop [link] [comments] | ||
Age of Empires 3 Definitive Edition UltraWide 21:9 vs 16:9 Posted: 19 Oct 2020 06:35 PM PDT
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Posted: 19 Oct 2020 08:47 PM PDT I've been trying out the swedes for a couple days now and I'm really liking the early game, but as soon as all the mines dry up, it seems like I can't properly get my economy back on track. Does anybody have strategies on how to play sweden mid to late game? [link] [comments] | ||
Did anyone use the homecity editor in AoE3 DE already? Posted: 20 Oct 2020 02:42 AM PDT I am admittedly new to the editor of Age 3, but whenever I try to build a homecity deck in the editor it shows me exactly zero available cards to choose from. Any input would be utmost appreciated.. :P [link] [comments] | ||
Posted: 19 Oct 2020 10:00 AM PDT |
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