Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers |
- Medieval Monday: Ask Your Questions and Get Your Answers
- This always makes me sad
- Vil Resource Pathing is Better on DE than Voobly (with Evidence)
- Who misses Obsidian Arrows?
- I pussy out most of the time right before clicking the "Find Match" button.
- Can't believe the winner of RBW3 was the person who forgot to register for the 1st set of qualifiers, 11
- himfw posting on aoe2 social media today
- Anyone against renaming Slavs as Rus?
- Just tried Moderate AI 1v1 for the first time. Just keep practicing low ELO/Newbs!
- Huns are overrated. Change my mind
- Best strats for magyars
- Genghis Khan campaign 4
- Name a more iconic duo
- Bohemians civ V1
- Atahualpa Custom Campaign
- Civ idea: Siege Focused Civilization v1.1
- Trying out DE for the first time - Why is the minimap all gray?
- After resigning because i got lamed, this is the message i got. The Ladder is getting more and more frustrating, laming and insults happen in most games nowadays. (around 18xx elo)
- General user-interface improvements to AOE2 DE
- Help! Problems with custom campaigns, only first level shows up
- went from the guy who resigns immediately after seeing knight rush to the guy who does the knight rushing (I AM THE ONE WHO KNOCKS!)
Medieval Monday: Ask Your Questions and Get Your Answers Posted: 03 May 2021 04:00 AM PDT Time for another weekly round of questions. Talk about everything from build orders to advanced strategies. Whatever your questions, the community is here to answer them. So ask away! [link] [comments] | ||
Posted: 02 May 2021 12:07 PM PDT
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Vil Resource Pathing is Better on DE than Voobly (with Evidence) Posted: 03 May 2021 02:55 AM PDT I see a lot of discussion about the pathing in DE and vils bumping and getting stuck. Whilst DE is not without its flaws, I've always been of the opinion that many of these issues are somewhat exaggerated, and that Voobly had similar issues in these areas, so I've run some tests to compare vil gathering rates across the two platforms. Caveat: Just because something is better in DE than Voobly, doesn't necessarily mean it shouldn't still be fixed. This is in response to claims that these issues are DE specific, rather than a rebuttal to the point that pathing should be improved. Also this is specific to vil pathing whilst gathering. Unit pathing more generally is not covered here. Tests I ran two tests, one on gold, one on wood. The gold test was a repeat of Spirit of the Laws test seen in this video https://youtu.be/jJkAs7id-vc?t=140, with 24 vils round a two tile gold. The wood test was 12 vils to one lumber camp. Gold Results (3 Tests, 3 mins each) Average gold collected on DE: 836 Average gold collected on Voobly: 714 Wood Results (3 Tests, 3 mins each) Average wood collected on DE: 754 Average wood collected on Voobly: 632 Notes
Given the numbers are lower across both and I'm sceptical that Voobly results would be notably worse than HD results I suspect a) is the case but it could be a combination of things going on here.
There's much more to explore here, this was a very quick test and I'd welcome input from anyone with the patience to carry out some more in-depth tests. [link] [comments] | ||
Posted: 03 May 2021 12:45 AM PDT | ||
I pussy out most of the time right before clicking the "Find Match" button. Posted: 03 May 2021 06:56 AM PDT
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Posted: 03 May 2021 07:19 AM PDT As you remember, there were 2 set of qualifiers, one on 2-3 January and the other on 9-10 January. Nothing to much to add here. All Hail Lord DauT!! [link] [comments] | ||
himfw posting on aoe2 social media today Posted: 02 May 2021 03:25 PM PDT
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Anyone against renaming Slavs as Rus? Posted: 02 May 2021 08:59 PM PDT I've only seen universal approval of this, but are there any people against this? Like should Dawn of the Dukes take the chance to rename Slavs as Rus. Also, would this be a bad precedent? I know AOE 3 DE renamed some of the native civs to be more historically accurate. Curious... [link] [comments] | ||
Just tried Moderate AI 1v1 for the first time. Just keep practicing low ELO/Newbs! Posted: 03 May 2021 04:01 AM PDT Uhh. Yeah, ok haha. I normally mess around with build orders against AI team matches. Previously, Moderate was a problem for me. As I've won a few ~900+ elo ranked games lately, I decided to check it out. Played Khmer, Arena, Archer into Ballista. Feudal at 9:30, small archer push, castle age at 19:30, dropped 2 forward castles, match won at 28:30 with Ballista, a few Rams, and a stupid amount of Archer. Under 1 minute idle TC (1 TC, knew another wouldn't be needed. Never saw a push at my base due to early woodline harassment, had 2 forward ranges real early on. Picked off 7 vils before 12 minutes. I... used to find Moderate HARD. Like, really hard. Like, if I held off past their vil cap I could win but that was rare. Probably gunna try Hard tonight. Feel like I'll win that too. Had the resources I needed when I needed them, fully set up on farms (used to move berries to wood to get farms going ugh), grabbed blacksmith upgrades at the start of each age. Had ALL relics by 25 or so. Just because you feel like a terrible player doesn't mean you aren't making progress... keep it up. If this idiot can do it, you can too! Motivation Monday haha. [link] [comments] | ||
Huns are overrated. Change my mind Posted: 03 May 2021 03:48 AM PDT I see so many aoe beginners just picking huns every single game, and I ask myself why?? [link] [comments] | ||
Posted: 03 May 2021 06:44 AM PDT I think I am going to try Magyars today. Any tips? I am an intermediate player [link] [comments] | ||
Posted: 02 May 2021 10:01 PM PDT In Genghis Khan campaign 4, Persian king has to be assassinated first, if that objective fails, it is said that persian army will be stronger. So what are the benefits received by Persian army(as in upgrades) if the objective fails? [link] [comments] | ||
Posted: 02 May 2021 05:46 PM PDT
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Posted: 03 May 2021 06:49 AM PDT Bohemians Gunpowder and defensive civilisation
Unique Unit: Wagon forts(80 wood 70 gold) A powerful defensive unit that must be set up like a Trebuchet. Fires multiple different projectiles. Stats:
Unique Technologies:
Team bonus: Relics generate gold for allies (10 gold/min) Missing technologies: Barracks: Champion, squires Archery range: Heavy cav archer, parthian tactics Stable: Paladin,Husbandry, Camels, elephants, steppe lancers Siege Workshop: Siege ram, heavy scorpion Blacksmith: Blast Furnace Castle: Sappers University: Arrowslits, Keep, Heated shot Monastery: Docks: Galleon, Fast fire ships, heavy demo ships, shipwright, Carrening Economy: Stone shaft mining, crop rotation [link] [comments] | ||
Posted: 03 May 2021 06:43 AM PDT Should the player be Inca or Spanish? If the player is Inca, I'm afraid they may be very ill equipped against the Spanish, because the military are not as great as Aztec and Maya ones. As for Spanish, wouldn't it be too easy, since conqs, bombard cannons and Paladins can wreck almost anything? [link] [comments] | ||
Civ idea: Siege Focused Civilization v1.1 Posted: 02 May 2021 07:41 PM PDT DISCLAIMER: I'm still rusty to AoE2, bear with me. This is mostly for fun. So, after getting some feedback, I've reworked the idea for a siege-focused civilization. ( https://www.reddit.com/r/aoe2/comments/n0kj8d/civ_idea_siege_focused_civilization_v10/ ) Overview: Swedes(?): Siege Civilization Economic buildings (besides town centers), support +5 population, and have a +1 drop-off radius Siege Units can be healed by Monks (at 60% rate) Suicide units (petard, demolition ship) have a -60% build time, and benefit from blacksmith techs Siege Workshops cost -100 wood Arson & Sappers available in Feudal age (via Barracks & Town Center, respectively) Unique Units: Thunder Bomber--ranged infantry, armed with staff sling, and explosives. Inaccurate, but has splash damage. Counts as a siege unit, and deals bonus damage to walls, towers, castles, and archers. (Somewhat similar to Grenadier from AoE3, and Slingers from AoE1) Saboteur: Upgrade of petard. Team Bonus: Repair costs reduced by 60% Unique Techs: Castle--Siegecraft: Castle units can be produced at siege workshop. Imperial--Shrapnel: Siege Units deal +50% damage to units OR Imperial--Salvo: Siege weapons have better accuracy, and move faster OR Imperial--Barrage: Onagers, Scorpions, Bombards, and ships deal greater bonus damage to buildings TECH TREE: Barracks:
Archery Range:
Stables:
Blacksmith:
Siege Workshop:
Docks:
University:
Castle:
Town Center:
Monastery:
Mining Camp:
Lumber Camp:
Market:
Mill:
CONCLUSION: So, what do you guys think? Is it unbalanced? Most likely. Could it be interesting? Any ideas to fine-tune it? And would it be different enough in gameplay, to be its own thing? And even if you don't like this idea, please let me know! I genuinely want constructive criticism! Feedback always appreciated! [link] [comments] | ||
Trying out DE for the first time - Why is the minimap all gray? Posted: 02 May 2021 02:31 PM PDT
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Posted: 03 May 2021 04:23 AM PDT
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General user-interface improvements to AOE2 DE Posted: 02 May 2021 11:32 AM PDT There are a handful of menu and user interface improvements that I feel DE desperately needs. 1) There are too many buttons to press and menu layers to navigate. I'm hoping that the quick play menu will eventually be implemented as a replacement for the current ranked and custom lobby interface. 2) You should not have to re-invite your friends to a party after every game or after every failed attempt to join a match. This one is self-explanatory. 3) You should be able to sort spectatable games by ELO. I personally greatly enjoy watching random high-level 1v1s in the spectator client, but it needs to be easier to filter them out from the rest. [link] [comments] | ||
Help! Problems with custom campaigns, only first level shows up Posted: 03 May 2021 03:47 AM PDT I'm playing DE, and everything seems fine, I can enter the first level fine, but when I complete it the second one doesn't show up :( [link] [comments] | ||
Posted: 02 May 2021 09:58 AM PDT
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