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    Age of Empires 3 Numbers on the "Mill Rush" build for the USA

    Age of Empires 3 Numbers on the "Mill Rush" build for the USA


    Numbers on the "Mill Rush" build for the USA

    Posted: 31 May 2021 11:42 PM PDT

    For reference, here's a video from Drongo showcasing the build being played by Aizamk:

    https://www.youtube.com/watch?v=ywcKjqos7pU

    After seeing some discussion on the build, I decided to do some math.

    The build order is:

    Build house + gather 100 wood for TP.

    Transition all vils to food.

    7 sheep + homestead wagon -> mill. Gather sheep ASAP

    German immigrants (+1 settler wagon/mill + each new mill)

    Age up with Delaware (costs 700f, +200f in crates. Age up should finish at ~4:15) - during transition, gather wood and coin for a market + upgrades and a barracks.

    Advanced Homesteading (+2 homestead wagons, mills/estates grant 10 pop and have 15 LoS.)

    Fertile Lowlands (Delaware) – 6 semi-fat cows (200f each) + 2 Homestead wagons, which generate an additional 2 settler wagons.

    The 5th shipment should be ready when the final 2 mills are completed, as each mill constructed from a wagon gives ~90 XP (based on a quick test), and from there the build transitions into normal play.

    The first 4 shipments combined give:

    7 sheep (50+food each)

    5 Homestead Wagons/Mills (~=houses due to giving 10 pop space ~= 500 wood and 50 villager seconds of build time, +450 XP)

    6 semi-fat cows (200+ food each)

    5 settler wagons (=10 vils)

    +300 food from Delaware age up (+200 in crates, and +100 due to it being 100f cheaper than alternatives)

    All together it's worth a minimum ~2500*-2750 unupgraded villager (uvil) seconds in shipped/age up resources/buildings + 10 villagers + 450 XP (1 shipment, as the 5th shipment is 440XP; that's another 600-700 resources in age 2; if that shipment is 700w, that's another 1312.5 uvil seconds). That's assuming all livestock is gathered ASAP when shipped. You might opt to gather the cows more slowly to let them fatten and increase the gain in villager seconds, which can add up to another ~1500 uvil seconds.

    *2500 is assuming walk time/inefficiency for livestock is the same as it is for hunts. It should be much lower. It's likely around 2700. Though that's not accounting for the hunt upgrades will be in by the time the cows arrive, which reduces the value some.

    Compared to a quartermaster build with France (lets say 3 cdb, quartermaster (400w), 4cdb, 700 wood, 700 coin), which is 9.25 vils + ~3140 uvil seconds, it looks comparable.

    You'll probably want more vils gathering wood/coin a lot more than with other builds in the early game, as the villager seconds you gain from the shipments/age up are mainly in food. That's accounted for in the calculations, as uvil seconds are based on the base gather rates for the same resource.

    By the numbers, it looks like a very solid build order, about on par with competitive macro openers for other civs (even if res look a bit lower in the graphs, remember that you're up 500 wood in houses that didn't need to be built). The main downside is that the first 4 shipments aren't flexible, though that shouldn't be a major issue with the ~4:15 age up if you scout properly.

    submitted by /u/Asamu
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    Me in a nutshell:

    Posted: 31 May 2021 07:11 PM PDT

    About Drongo's latest video about USA...

    Posted: 31 May 2021 04:40 PM PDT

    It makes me think: I don't know what to think about USA. Everything about them relies on cards. It's fun (not gonna lie), it's quite fun...but it shows their lack of "embodiment" as a civ.

    They have zero economic bonus and assets but everything is shipments. It's noticeable because they have some of the cheapest and most broken cards in the series, but it's "even" because they have no economy and a meh military.

    I've always been part of the community who thinks that the more the series stays closer to the RTS side of the game the better. I've always believed the RTS-part of the game and the RPG part of the game should be side to side at best, with the latter always slightly behind the RTS' core. I see the XP system as a supplement/complement to the civilization... I see it as a bonus, as a ticket for "speed it up", as unique techs and samples of units.

    Every single civ relies on cards to develop the match (german with settler wagons, dutch with bank wagon, indian with trickle cards, Aztecs with the priests) but none of them as much as USA. Because the latter was designed as a "pull up things from the deck-only" civilization. A Yugioh civ.

    It's not surprising because the DE devs really enjoy touching the rng/rpg side of the game more than ES did and it's been ok so far. It's fun. And it's nice having a very unique civ and making unconventional strats after 10 years...but I don't know what to think about USA.

    PS: I'm using as "pov" most videos from AussieDrongo about USA and vods from Age of Community.

    submitted by /u/trier1974
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    berries or farms

    Posted: 31 May 2021 12:03 PM PDT

    I usually play french nd was just wondering, do berry patches collect as fast as hunting? also should i be collecting the provided berry patches before making farms? or should i just leave berries and go straight to farming after hunting

    submitted by /u/keylo-92
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    Clenched fist research reduces Carolean melee?

    Posted: 31 May 2021 06:39 PM PDT

    Clenched fist research reduces Carolean melee?

    So, I came across this couple days ago. I think its a misprint more than a bug but It makes it look like this upgrade weakens caroleans.

    https://preview.redd.it/vt16brbh6k271.png?width=572&format=png&auto=webp&s=e0695b3ad5fb969c9a39e909b58a4f3c8882a38d

    submitted by /u/RobpearsonPSaccess1
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    What if european civilisation could swap a card of their deck during the game?

    Posted: 31 May 2021 12:18 PM PDT

    European don't really have much of a defining feature, so here is a thought on one: you can do a research in your TC (or church) for a cost (200 g? 100 gold*current age? something else?) where you could swap a card of your deck you can send (either unlimited shipment or unsent card of the current age or lower) for another one of the same age. You could only do it once or twice during the game.

    It could allow some more flexibility (swapping an unsent military shipments for a naval one if needs be, for instance) and probably some interesting tactics by allowing people to more easily send niche/extremely situational cards, without being gamebreaking. In a way, it would be a concept taking advantage of the uniqueness of aoe3 (the shipment mechanic) and, kind of like the age up politician, allows you to reshape your strategy if needed.

    Thoughts?

    submitted by /u/Dreynard
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    Can i run aoe3 original?

    Posted: 31 May 2021 09:50 AM PDT

    intel celeron j3060 dual core 1.6 ghz 2.4 ghz boost intel hd graphics 400 and 4 ram

    can i run at high grapichs with a lot of things at screen and wol mod? if not at what configuration should it run good? cmon its a 2007 game :(

    submitted by /u/bacubias
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    How to hell to beat Spain Logistician rush?

    Posted: 31 May 2021 06:09 PM PDT

    How the hell do I counter the Spanish Logistician? I play Spanish main myself but please don't reply Logistician rush back..... seems like it kills my ff every time

    submitted by /u/sgjb12
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    Why AOE3 is a letdown compared to AOE2 (the 1000th time)

    Posted: 31 May 2021 05:47 PM PDT

    - Card and XP system is too complex.

    - Having only three resource types is too simplistic.

    - Counter system is too complex.

    - Counter system relying on tags not individual units and armour types is too simplistic.

    - Regional aesthetics rather than all western European is too complex.

    - Lack of dropoff buildings is too simplistic.

    - Units having both range and melee is too complex.

    - Artillery without minimum range is too simplistic.

    - AOE3 has too many assets to remember, which is too casual thus simplistic.

    - AOE3 relies too much on timing and decks, and too fast-paced, which is too competitive thus complex.

    Conclusion:

    - AOE3 is too complex compared to AOE2 which is a letdown.

    - AOE3 is too simplistic compared to AOE2 which is a letdown.

    submitted by /u/Savings-Quit-8833
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