Age of Empires II Building Armor is being displayed in the beta |
- Building Armor is being displayed in the beta
- Reconstruction of a Teutonic knight in Malbork castle, Poland (photo by: Lvova Anastasiya, 2010)
- So... anyone been playing Battle Royale lately?
- INSTANT KARMA! VILFIGHT 11
- When my Celt Hoang Rush clashes with a Mongol Enemy
- I love it spool much.
- Analysis of the Boyar buff (they may be an insane unit now)
- How do people have multiple accounts, do you just make a new Steam account? Doesn't that mean you need to buy the game twice?
- Polish civilization but it might be the real one
- Enemy team on only noobs game
- In the past four months, Hera reached 2.6k, dropped below 2.5k, then today reached 2635 with a 35 games win streak. In the meanwhile, the highest elo ever by another player is 2552 (Mbl)
- How good was Hera's win streak really?
- I have a rare question to ask
- Something I've Learned and a Question
- My civ concept series 23. Last Chapter: The Basques
- Red Bull Wololo IV predictions?
- Stop blaming the map!
- Hera 31 win streak and counting! Hype
- What to do when instantly douched on nomad?
- Is tower/tc rush vs. AI considered cheating?
- Best AOE2 Era Movie?
- The AoE Podcast with Lavie_Head, Jon_Slow and Dave
- Why Can't lobby matches affect DM rank?
Building Armor is being displayed in the beta Posted: 17 Jun 2021 09:09 AM PDT
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Reconstruction of a Teutonic knight in Malbork castle, Poland (photo by: Lvova Anastasiya, 2010) Posted: 16 Jun 2021 06:53 PM PDT
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So... anyone been playing Battle Royale lately? Posted: 17 Jun 2021 09:41 AM PDT
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Posted: 17 Jun 2021 08:31 AM PDT
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When my Celt Hoang Rush clashes with a Mongol Enemy Posted: 16 Jun 2021 10:24 PM PDT
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Posted: 17 Jun 2021 11:02 AM PDT
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Analysis of the Boyar buff (they may be an insane unit now) Posted: 17 Jun 2021 03:02 AM PDT One of the upcoming balance changes is a buff to the Slavic unique unit, giving another +2 base melee armour, meaning a fully-upgraded Elite Boyar will have the following stats: HP: 150 Attack: 18 Armour: 11/7 Compared to a generic FU Paladin, this is the same attack and pierce armour, 30 less HP, and 6 more melee armour. Boyars cost +5 gold and -10 food compared to Knight-line. The reload time is the same. So 1v1 against a generic Paladin, the Boyar is doing 13 damage per hit, while the Paladin does just 7. Boyar kills Paladin in 14 hits, with 52 HP remaining. Against a Frank Paladin, the Boyar needs 15 hits, winning with 45 HP remaining. Against a Teuton Paladin, the Boyar needs 16 hits, winning with 38 HP remaining. Against a Lithuanian Paladin with 4 relics, both the Boyar and the Paladin kill each other with 14 hits, so whoever attacks first wins. Against a Leitis with 4 relics...uh, nevermind. Obviously the Boyar is slower and has less HP, so deals with Arbalesters less well than even generic Paladins (but still better than Cavaliers by a long shot). The Elite Boyar tanks one more hit from FU Heavy Camels than (generic) Paladins, the same number of Halberdier hits, takes 1 damage from FU Hussars (vs. 6 for Paladins) and (edit: I made a mistake here, now fixed) 6 damage from FU Champions (vs. 12 for Paladins). In short, Elite Boyars cost similar to Paladins and are way better in melee, and still a lot better than Cavalier against ranged units. No shit. However, there is another crucial difference which I think could make Elite Boyars a really insane unit. The upgrades from Knight to Paladin cost 1600F/1050G and take a total of 270 in-game seconds to research. The upgrade to Elite Boyar costs 1000F/600G and takes 60 in-game seconds. The early-Imp powerspike potential is ridiculous, with Slavs being able to produce a unit which is stronger than Frank/Teuton/Lithuanian Paladins just 60 seconds after reaching Imp, all powered by insane Farming eco. Since 2-Castle Boyars produce at the same speed as 4-Stable Knights, getting sufficient production isn't even too hard as compared to cheaper units which you can afford to spam from 6+ buildings even in early Imp. Once this balance change comes out, Slavs might be pretty scary, especially to Cavalry civs. Alternatively, if you keep getting wrecked by Burgundian fast-Paladin, I've got just the civ for you. [link] [comments] | ||
Posted: 17 Jun 2021 10:59 AM PDT I'm not looking to smurf, I kind of want a drunk/tired/messing around account and keep my main one for trying properly. Yes, I know it's stupid, ranked isn't real, nobody is looking at my score except me. Still. Seems like it's a common thing, how do people do it? [link] [comments] | ||
Polish civilization but it might be the real one Posted: 17 Jun 2021 07:05 AM PDT This took me 2 days so be kind when reviewing it plz. In this post I try to make something similar to the real Polish civ by using the screenshots. Found here. The highlited stuff is the hints I used for the bonus guesses which is found in the DLC reveal. Poles – Stride across fertile plains with industrious farmers and powerful nobles at your back as you build the fledgling Kingdom of Poland into one of medieval Europe's most powerful states. The Polish unique unit is the Obuch, a brutal infantryman whose war hammer tears the armor from enemy units. Key points are:
For the Obuch stats, I used this info from a google search:
So with that, I present the Poles! Poles Cavalry Civilization Bonuses:
Unique Unit: Obuch (70 food 25 gold), Imperial Hussar Brutal infantry unit that tears the armour off of enemy units Unique Technologies:
Team Bonus: Light Cavalry line +4 vs Gunpowder units Obuch stats:
Imperial Hussar stats:
Folwark stats:
Missing Technologies:
Overview: This civiliztion would have a powerful Dark and Fuedal Age with a strong farm bonus, a useful Scout Cavalry bonus, possibly saving you from being housed, and the raiding defense by Folwarks. In Castle Age they fall off a little bit, with no new bonus other than +5 food for new farms than in Fuedal Age but they now recieve access to the powerful but slow Obuch and faster producing villagers. In Imperial Age the Poles are at their best when they recieve the rewards of their faster producing villagers, have cheaper and faster producing units, recieve a massive boost to their farms and Obuchs, can now make Imperial Hussars and can produce more Hussars than other civilizations. I hope it's nearly accurate to the real thing! Change Log: 17th June:
[link] [comments] | ||
Posted: 16 Jun 2021 05:26 PM PDT
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Posted: 16 Jun 2021 01:46 PM PDT So on the 25 of february this year, Hera reached 2.6k elo. At that time only 4 other players had reached 2.5k, and none of them higher than 2530. Then 3 months later, on May 24 he dropped to 2487. And now thanks to a 36 game winstreak (started at 2534 when he was already rank #1) he reached 2640. Here are the top 10 highest elo ever reached :
Edit : The streak just came to an end against Mbl at 36. Another fun fact, there is the same elo difference between #1 and #2 (Mr Yo at 2526) as between #2 and #23 (F1re and Modri at 2414) [link] [comments] | ||
How good was Hera's win streak really? Posted: 16 Jun 2021 11:26 PM PDT
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Posted: 17 Jun 2021 08:54 AM PDT I've seen many pros placing palisades in cut trees with wood still in them. When I try, sometimes it works and sometimes it doesn't. How exactly does it work? please help, thanks <3 [link] [comments] | ||
Something I've Learned and a Question Posted: 17 Jun 2021 11:21 AM PDT Switching strategies and being adaptable during multiplayer games is important. If your opponent makes spears then obviously your knight rush is not gonna go so well. But the other side of that is stick with your game plan. I made the rookie mistake of switching from a fast castle to a scout rush when I was in no way able to support that. By the time that my scouts were out my opponent had walls up and I wasn't able to even touch their economy. They rushed in and destroyed my walls/base (and my wifi decided that was a great time to give me a lag spike) and whatever army I did have was completely trounced (rightfully so) by my opponents knights. To add insult to injury I was playing Franks XD Today I learned be adaptable to what your opponent is doing but make sure to keep your game plan intact. Any of you have a similar story? [link] [comments] | ||
My civ concept series 23. Last Chapter: The Basques Posted: 16 Jun 2021 11:53 PM PDT
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Red Bull Wololo IV predictions? Posted: 17 Jun 2021 03:20 AM PDT I don't know if I've seen a thread about this yet, so here's mine. What are your predictions for RBW IV? Any crazy upsets? Who will do well, and who won't? Who will win it all? Maybe it's the fanboy in me, but I can see Jordan ending up in the top 8. He looked pretty solid during the qualifiers. I doubt he can beat Viper, but he should be able to win against Song Song and Vinch, although Vinch has also shown to be a very solid RB player, so who knows. I also have a feeling we will see a new winner this time. Maybe Hera, he has been playing very solid, and did end up winning HC. Maybe Viper, but the format doesn't seem to suite him well. [link] [comments] | ||
Posted: 17 Jun 2021 08:29 AM PDT Almost half my victories end with the opponent typing gg and then immediately blaming the map. This is not only a bad excuse but also takes away some of the feeling of accomplishment from your opponent. It's a nice way of saying "you'd never beat me in a fair game" in my opinion. I love postgame discussion but acknowledge your opponent beat you and not the map. [link] [comments] | ||
Hera 31 win streak and counting! Hype Posted: 16 Jun 2021 11:52 AM PDT
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What to do when instantly douched on nomad? Posted: 17 Jun 2021 03:33 AM PDT I played a team game and 2 of us started in the same spot. I couldn't vill rush as our tc's went up at the same time. When my TC died i barely had wood for a lumber camp. All i had was a dock, 8 villages and 20 food, how am I meant to compete with that? [link] [comments] | ||
Is tower/tc rush vs. AI considered cheating? Posted: 17 Jun 2021 11:31 AM PDT Hey folks, so I picked up this awesome game again and practiced a bit. I am finally able to beat extreme AI consistently with cumans and tc rush. (if interested you can watch a recap at https://youtu.be/OHd3d9jP-i8 ) Long Story short: it feels a bit like cheating because the AI doesn't interact very intelligent, but on the other hand I can't even beat hard AI without aggressive tower (it out booms me everytime, don't even know how the heck it is producing so much units while progressing so quickly) How do you think it's meant to be played? Maybe devs wanted you to get crazy strategies to beat the AI? [link] [comments] | ||
Posted: 16 Jun 2021 08:26 PM PDT So I just recently rewatched Kingdom of Heaven since starting to play AoE2 again and was so excited to see the Saracens use trebs and Siege Towers to attack the walls of Jerusalem. Does anyone else have good movies that use the AoE2 techs? [link] [comments] | ||
The AoE Podcast with Lavie_Head, Jon_Slow and Dave Posted: 16 Jun 2021 01:53 PM PDT Hi there, it has been some time! The episode with nadya: youtube: https://www.youtube.com/watch?v=MiFz2UIDXfI anchor and other platforms: https://anchor.fm/bulletchen/episodes/The-AoE-Podcast-Episode-10--with-Lavie_Head-and-Dave-e11025l And the newest episode with Jon_Slow: youtube: https://www.youtube.com/watch?v=Vpgb7SL6oQs&t=710s&ab_channel=Bulletchen anchor and other platforms: https://anchor.fm/bulletchen/episodes/The-AoE-Podcast-Episode-1--with-Jon_Slow-and-Dave-e12p3mr Just wanted to share these two episodes with you girls and boys! Hopefully you can enjoy them as much as I did. We are trying to improve the quality of the Podcast and started to make some small changes for example is the newest episode with a guest cam. As always is feedback very much welcome! If you have ideas for guests or other stuff feel free to tell us. [link] [comments] | ||
Why Can't lobby matches affect DM rank? Posted: 16 Jun 2021 09:56 PM PDT How can we ask the devs to have lobby games affect DM rank? The whole purpose of rank system is to give balanced matches and if lobby games impact Death match rank, we would have a better ranking system for balanced games? Its the least they can do after they removed DM rank. [link] [comments] |
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